Only put JUST enough to pierce enemy tanks. You always want to add tank destroyers to your divisions, switch out tanks for TD's if needed.
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If you are being CAS'd down, add Support AA to minimize CAS damage from 10 to 4 max, if you want to shoot down enemy CAS then add Tank SPAA and upgrade the gun to demolish enemy planes. SPGS are only good aganist fighting infantry, as germany and soviet you are going to be fighting other tanks so you are going to need to have more then SPGs if you want to not die. Field Hospital is trash and completely useless, its bonus is only good when are playing like a ♥♥♥♥♥♥. Maintainence gives your tanks extra reliability and allows you to capture enemy tanks. Logistics is ok, but isnt really needed unless you are fighting somewhere with low supply. Support Arty (not SPGS) gives a little bit of soft and hard attack which is always good to have. (explanation for why its bad is in its own section) As most nations you should be doing 7 motorized 13 tank, for Germany 6 mot and 13 tank (thanks to the 5% org national spirit they can afford to do this.) Recon and Engineer are good to have for busting rivers, speed, and entrenchment. In vanilla, you should always be going Superior Firepower because Mobile Warfare is bad. Its not invincible however, you just want this infantry to slow down your enemy long enough for your army to get over. Port Guards: 20 width infantry with engi recon and arty are good enough for garrisoning ports. Suppressive Infantry: 10 width calvary is more then enough to suffice, dont add support companies as they cost too much. Maintainence company allows your divisions to capture a precentage of enemy equipment, and can pay for itself.ġ4 inf 4 art: engi support arty (can add AA, or Maintainence)Ģ0 width: support arty engi (can add AA, or Maintainence) Adding rocket artillary late game is good and recommended. AA is nice for when you are being CAS'd down and Support AT is good for getting a bit higher piercing. For Infantry support companies, you always want Engineer, Recon, and Support Arty. Infantry acts as a wall, as a buffer for your tanks to work around. This guide will be added onto after Man the Guns as the META will most likely change.įighting Infantry: You arent ever going to be pushing with Infantry, or atleast you shouldnt be. It was created by the skilled and friendly players from The Tribe discord community. This is THE premier and most comprehensive HoI4 multiplayer guide that will ever exist. We want the HoI4 multiplayer family to grow and prosper. The Tribe has the knowledge and skill of veteran players without the elitism and toxicity. Solution: The Tribe discord community have provided the HoI 4 multiplayer scene with a MUCH NEEDED welcoming environment conducive to learning about the game through this guide and our discord server and most importantly having fun.
Result: many new players interested in HoI4 multiplayer give up after their first few tries due to a combination of experiencing toxicity and the lack of resources to get better at the game. Problem: HoI4 forums and youtube videos are generally poor resources for multiplayer advice
Problem: HoI4 multiplayer communities tend to be incredbily toxic even for skilled veteran players Problem: HoI4 has a massive skill gap between new and veteran players